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Todo lo publicado por renato
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@ejectactualy, the model is mine and the render was done by my friend Leandro cruz
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Finally done with this armor... time to modify for the broken armor and rig it
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Doing some texturing and Shader tests in blender.
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AutoCad isn't really suitable for this kind of work. I used mostly Zbrush and Maya. 3d printer and 3D scanner 99.9999% of the times are 2 separated products. You can use the bed leveling system of a printer as a 3d scanner. but the resolution and axis range isn't great. So you need a separated 3D scanner. For small parts one of the best methos is structured light scanning. The scanner good for this use would cost 2500 usd (https://www.conrad.com/p/david-sls-2-3d-scanner-1209136) The printer is really cheap these days. Any SLA printer between 200-300 usd is enough (Elegoo mars or anycubic photon for example)
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Time to Texture and Rig
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now Aiolia Odin went from 90% Bandai Shame to 110% Bandai Shame
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I don't think they will release any female EX body, not even Athena EX they did Mermaid revival with Poseidon EX and Hilda revival with Asgard EX.
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Logo Test and "Teaser trailer teaser"
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A last update on the colosseum before getting back to the characters. Most of it is modeled, it's only missing the ornaments. Next step is to texture it and animate the lights, skydome etc.
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V1 Left V2 right
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Remodeling the Colosseum based on the oficial Settei
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Time to refine, retopologize, UV maping, texturing and sufering
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only 3 more to go:
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5 more to start working on the teaser!
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The Pope blockout
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The silhouette is very important, i'm refining aiolia, not 100% satisfied yet but it's way better. The legs are the parts that i'm not satisfied
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Early Aiolia blocking: